This dataset offers a comprehensive look at how virtual reality influences educational outcomes, revealing correlations between VR usage and factors like engagement, creativity, and learning improvement across diverse demographics. Educators and policymakers can leverage these insights to enhance curriculum design and support for VR integration in schools. (AI-generated)
Student_ID, Age, Gender, Grade_Level, Field_of_Study, Usage_of_VR_in_Education, Hours_of_VR_Usage_Per_Week, Engagement_Level, Improvement_in_Learning_Outcomes, Subject, Instructor_VR_Proficiency, Perceived_Effectiveness_of_VR, Access_to_VR_Equipment, Impact_on_Creativity, Stress_Level_with_VR_Usage, Collaboration_with_Peers_via_VR, Feedback_from_Educators_on_VR, Interest_in_Continuing_VR_Based_Learning, Region, School_Support_for_VR_in_Curriculum, ...